PROTOTYPES (2024)

GAME DESIGNER

PLATFORM: Unity- PC

A collection of simple prototypes exploring various axes of gameplay.

CORVIDAE (2024)

CREATIVE DIRECTOR

PROOF OF CONCEPT

A biology grad student is mysteriously transported to a world full of anthropomorphic crows, observing and interacting with them in order to find a way back home

    • A first-person adventure stealth game inspired by speculative fiction, abandoned structures, and real-life studies of corvid consciousness

    • Play as an anthropology student named Aria who has been transported to a strange world created out of the ruins of various time periods

    • This new world is populated by mysterious creatures evolved from crows and magpies

    • As you explore, you study the Crowfolk, slowly piecing together their culture, history, and how to navigate their society

    • Aria will have to use her notes to become more like the Crowfolk in order to survive

    • CORVIDAE was a long-form directing exercise for USC’s Directing for Video Games class (CTIN 480).

    • Exercises resulted in a large amount of documentation being made

      • Location Scouting

      • Prior Art Exploration

      • Visual References

      • Sample Cutscene Screenplays

PERENNIAL (2022)

GAME DESIGNER

PLATFORMS: Unity - PC

A roguelike basebuilder where players explore a post-apocalyptic Chicago to find resources and make new friends.

    • USC Games Intermediate Games Project

    • Developed 3 basic levels which would shuffle into new layouts for players to explore during playthroughs

    • Wrote dialogue for main character and 3 NPCs in Yarn Spinner

      • Wrote 5 short stories to assist worldbuilding

    • Met with students from the Berklee College of Music who assisted in creating music and sound effects

    • We met once a week to discuss progress, share inspiration, and give feedback

THE PICKFAIR DIRECTIVE (2021)

GAMEMASTER

PLATFORMS: ARG (Discord/Twitter/Twitch/Instagram)

In this multi-month “ARG-like” event, players assist a rogue AI by creating art projects to bring a secret society back to life during and after quarantine.

    • Alternate Reality Game (ARG)-like developed with fellow students and staff at USC's School of Cinematic Arts

    • Intended for incoming freshmen, it follows the story of a rogue AI called Elysee Reinhardt and a mysterious organization known as the Pickfair Directive

    • By solving puzzles and making creative works, players can meet SCA alumni and gain access to special events.

    • Showcased student projects on Twitch via a “pirate Twitch channel” with a co-host

      • Gave students a space to discuss their art and how they relate to the world around them

    • Participated in weekly meetings with the rest of the design team, 3 game designers and 4 other gamemasters

    • Created puzzles, ciphers, and challenges for players

    • Helped facilitate a “shootout challenge” by roleplaying as an AI character with players

    • Constructed rewards for players after they completed a challenge sent by a designer

    • Hid rewards around SCA campus, taking a picture of its location and sending it to the winner

INDIECADE 2021 NOMINEE

SHORT FILMS (2020)

DIRECTOR/CINEMATOGRAPHER/EDITOR

A collection of short films created for the 2020 cohort of The Pickfair Directive.

THE ENEMY OF THE GOOD

A music video made in less than a week by 10 USC students and the work they had made to get into the School of Cinematic Arts.

SONG: Mirror - Porter Robinson

THE FINAL SPIRITS

A 1950s B-Movie style short film made for an “Ed Wood Film Festival” about an alcoholic screenwriter who imagines his newest horror script coming to life.

FROM THE MOON

A short film without dialogue about inspiration, childhood, and finding comfort in moonlight.